Check out our first exclusive 3ds Max tutorial for beginners series on Edge-CGI created by Jason Ault from CtrlAultDelTutorials. This series will be a perfect start to any beginner who wants to dive straight into 3ds max and lean how to create a stylized chest from modelling to unwrapping, texturing, light baking, setting up some basic shaders, and finally creating some simple lights and rendering the final chest. The top player is in a playlist, so if you have an hour and half before you go to sleep, throw it on and enjoy watching the series. Individual parts are also added below so you can watch each part step by step as you follow along. Enjoy!
Part 1 – Modeling
In this tutorial, Jason will discuss 3d modeling techniques for making a stylized chest that is optimized to be used as an in game 3d asset. This video discusses 3d modeling from a beginner standpoint and walks you through modeling the basic structure of the chest. He begins by discussing the importance image references and how good references can result in great final models. He discusses using primitive objects, converting them to editable polygons and attaching the primitive objects to make a single object. He discuss what good topology is and working with edge loops and elements.
Part 2 – Modeling (b)
In this part of the 3ds max tutorial, Jason will discuss 3d modeling techniques for making a stylized chest that is optimized to be used as an in game 3d asset. This video discusses finishing the stylized chest by adding further details. He discuss working with edge loops and elements and how this method sets up an easier process for unwrapping and texturing.
Part 3 – UVW Unwrapping
In this part of the how to create a stylized chest tutorial, Jason will discuss the Unwrap UVW Modifier. He begins by opening the UVW Editor Window and discussing his method of breaking the chest’s UVs into sections called elements. He discusses the organization of these UVs from parts that are unwrapped to the parts that have yet to be unwrapped. He shows some simple techniques that speed the unwrapping process up. He then finishes by packing the unwraps into the UVW space and best practices to maximize this space.
Part 4 – Texturing & Lighting
In this part of the tutorial, Jason will discuss the setting up basic textures, materials and lighting and baking these basic textures and lighting into a rendered texture. He starts by creating some basic wood grain and metal texture images in Adobe Photoshop and applies these via a multi-subobject material. He uses some basic lighting to create shadows and variation in contrast to the basic texture. He finishes by using Render To Texture to bake the lighting information into his basic texture.
Part 4 – Texturing & Lighting (b)
In the final part of the 3ds max tutorial for beginners, Jason will discuss layering the rendered textures in Adobe Photoshop and using different blending modes to enhance our original textures. He will show ways to use selection methods and blending modes to create detail in the final texture. He will then discuss different map types, diffuse maps, spectacular and gloss maps, and bump maps. He will apply all of the created maps and render a final composition.