Maya Tutorial – How to create a realistic Eyeball with Arnold
In this tutorial, we are going to take a quick overview of how to use Solidangle’s Arnold renderer in maya.
As an example we’ll be modelling, shading and rendering a realistic human eye. We’ll start things of with modelling a correct anatomy of an eye, with sclera and iris as separate objects then we’ll cover how we can unwrap such objects for projection texturing.
In the final chapter of this maya tutorial we’ll be using maya’s hyperhshade in conjunction with the Arnold renderer to create accurate shaders and the most important part; how
to combine two shaders to be a part of a single objects using alpha masks. We’ll also briefly touch on how to set up linear workflow in Arnold for Maya and how to gamma correct your incoming textures to produce accurate results.
This tutorial was created exclusively for Edge-CGI by Eugene, feel free to check out his artstation to see more of his work!
Download the project files, they include everything you need to follow along including the maya scene file and textures.