This Zbrush / Keyshot / Photoshop tutorial is a follow up to the Alien creature design, in which we created and alien creature sculpt in Zbrush.
This time we go real time to take a look at how we can export our sculpt from Zbrush into keyshot without using KeyshotBridge and still preserve the details, as well as polypainting information. We’ll discuss how to quickly generate a UV map with built in UVmaster plugin and use it to project texture and normal maps. Once the Zbrush sculpt is imported into Keyshot, we’ll take a look at the Keyshot rendering workflow: how to save cameras and modify HDRI maps to suit our artistic lighting needs. This video also covers material tweaking and rendering passes for later use in compositing.
The last chapter in Alien Creature Design series in which we take our previously generated passes and transfer them into Photoshop for compositing. We’ll take a look at different compositing workflows, using layer masks for a non-destructive way of alternating layers, discover what different layer blending modes for our render passes from Keyshot. You’ll also learn how to use a so called «clown pass» for quick layer mask generation, as well as how to separate the image from the background. Eugene will also show you couple of color grading tricks with adjustment layers, and a couple of neat ways to bind your image together.
This tutorial was created exclusively for Edge-CGI by Eugene, feel free to check out his artstation to see more of his work!